Exploring Fallout, the Gaming World’s Most Unexpected TV Hit
The post-apocalyptic TV series has made a triumphant return to Prime Video, and it's fair to say that viewers were pleasantly surprised by the quality of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it succeeded in capturing multiple facets of the player's experience.
There was vault-dweller Lucy, attempting to do the right thing and learning that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his organization's leadership and causes significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has entirely abandoned any moral compass out in the irradiated badlands.
Building Anticipation for a New Chapter
The show's first season conclusion disclosed a major secret about those responsible for the global annihilation that sealed a society in underground vaults for hundreds of years. It also posed numerous mysteries unanswered for the second season – and, this time, hopes are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.
“Starting the first season, people were like, ‘Just get it right’,” adds the game director. “We’re over the moon with the reception to the show, so this time people are coming in with more excitement and new expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, even if it was a bit broken at launch.
“It has a desert vibe, a Southwestern essence, that’s so essential to that game,” explains the co-creator. “That parched, blasted-out iconic highway aesthetic of the game is so much fun to bring into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is praised for its tactile feel – its makers insisted on real props and locations were constructed, echoing the improvised nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The primary goal of an translation, particularly of a interactive medium, is to feel like it’s tangible.”
Indeed, almost every element you see on-screen is real, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are portrayed by puppets, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series works because it is crafted by talented film-makers who are also dedicated players, in collaboration with the game developers behind the video games. This shared passion for the lore is apparent in the final product.
The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This format will create a altered weekly discussion, a dynamic the showrunners themselves are excited to witness.
“It delves deeper, it’s bigger, it’s funnier, it has a lot of revelations,” promises the game director. “I can't wait to seeing what people think.”